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Class AudioEvents

AudioEvents contains UnityEvents that will fire before and after an AudioSource plays. The AudioSource to which the events correspond must be a component of the same game object as the AudioEvents.

Inheritance
MonoBehaviour
AudioEvents
Namespace: Alegra.DimSums
Assembly: cs.temp.dll.dll
Syntax
public class AudioEvents : MonoBehaviour

Fields

onAudioEnded

Fires once when the AudioSource clip stops playing.

Declaration
public UnityEvent onAudioEnded
Field Value
Type Description
UnityEvent

onAudioStarted

Fires once when the AudioSource clip begins playing.

Declaration
public UnityEvent onAudioStarted
Field Value
Type Description
UnityEvent
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