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Namespace Alegra.DimSums

Classes

AlphaAnim

AnimationEvent

AnimatorHelper

Answer

AnswerEncounterEvent

AspectUtility

AudioClips

AudioEvents

AudioEvents contains UnityEvents that will fire before and after an AudioSource plays. The AudioSource to which the events correspond must be a component of the same game object as the AudioEvents.

AudioHelper

AudioListSetter

AudioRecording

BouncyObject

BouncyObjectManager

CameraManager

CameraManager.CameraOrientation

CameraTag

CenterInCamera

ChildrenDontCollideWithEachOther

Clickable

ClickableText

ClipSetter

ClipSetter allows you to set the clip of an AudioSource using the filename as a string. The AudioSource being set must be a component of the same game object as the ClipSetter.

Collision2DEvent

CollisionEvent

ColorSetter

CopyValue

Counter

CustomRegion

CustomRegionEditor

DestroyedWhenEmpty

Destroys a GameObject when it has no children nor components

Destructor

DistanceDebug

DragAndDrop

Add this DimSum to a GameObject to enable click and drag. If the GameObject is not part of the Unity UI system it needs to have a Collider attached.

EnableOnAwake

EventSwitch

FillHighlight

FillHighlightEditor

FitScaleToTarget

FloatValues

FrameEvent

GameObjectEvent

HighlightableText

HighlightableTextEditor

HueAnim

ImageSetter

InactiveOnAwake

InactiveOnFirstFrame

InputFieldFocusOnEnable

IntEvent

IntValues

KenBurnsEffect

KenBurnsEffectEditor

KenBurnsPlayable

KenBurnsPlayableBehaviour

LoadImageFileToSprite

Logger

ManagerBehaviour<TManager>

Extending this class creates a MonoBehaviour which may only have on instance and will not be destroyed between scenes. When extending, the type of the inheriting class must be passed.

MatchTargetWithinConstraints

MessageSender

MovementEvents

MoveTo

MultiStringEvent

NonEmptyStringValidation

Outline

ParameterList

Parameter List contains a list of strings to be used in order as parameters. The first string added will be the first string used, and so on.

PlayAudioPromptOnCorrectValueUpdated

PlayTimelineWithDynamicAudio

PositionAnim

ProceduralAnim

ProximityHighlight

ProximityScale

Question

RandomlyChoose

RelatedItems

ResetTriggers

Rotate

RotationAnim

SaveWave

ScaleAnim

SeekAndFlee

Selectable

SetOfSelectables

SingleFloatEvent

SingleIntEvent

SingleStringEvent

Spawner

SpriteGroupLayerSetter

SpriteOutline

StartEvent

StateMachine

StateSynchronizer

StraightLineMover

StringHolder

StudentDataBoolPut

SVGColorReplacer

TargetAndDistractorManager

TargetAndDistractors

TextClickData

TextClickEvent

TextSetter

TimelineEventPooler

TimelineEvents

TimelineHelper

Timer

A Timer allows you to fire a UnityEvent after a certain number of seconds. Time starts to run as soon as it is enabled. A Timer can be stopped, reset, paused, and resumed. To restart a Timer after it has been stopped, you must re-enable it, at which point time will start from the beginning.

TweenAlpha

TweenTo

TweenToEditor

VideoEvents

VideoHelper

VideoTimecodeEvent

Enums

AnimType

AnswerValueType

AxisLock

CaseOptions

Direction

EventSwitch.EventSelection

SelectableSetType

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